ENEMIES
Patrol fighters, siege platforms and six battlefield control minibosses. Identify the threat and choose your priority.
31 entries
INTEL WORTH KEEPING
Hunter
A patrol ace that never stops testing your blind side.
- Baseline hull
- 2 HP
- Combat shield
- No

Scout
Fast eyes for the fleet; fragile, curious and hard to catch.
- Baseline hull
- 1 HP
- Combat shield
- No

Weaver
It fights like a needle pulled through a crossfire.
- Baseline hull
- 1 HP
- Combat shield
- No

Swarmer
Alone it is debris. Together they become weather.
- Baseline hull
- 1 HP
- Combat shield
- No

Ground Gun
A patient cannon bolted to the only ground that matters.
- Baseline hull
- 8 HP
- Combat shield
- No

Pylon
Red hunts pilots. Green keeps its formation alive.
- Baseline hull
- 11 HP
- Combat shield
- No

Charger
A guided projectile with just enough armor to call itself a ship.
- Baseline hull
- 3 HP + shield
- Combat shield
- Yes

Wall Block
Not a pilot. Not a weapon. Just a door that hates you.
- Baseline hull
- 8 HP
- Combat shield
- No

Gunship
A heavy bruiser built to make open space feel small.
- Baseline hull
- 4 HP + shield
- Combat shield
- Yes

Seeker
A careful coward that leaves explosive problems behind.
- Baseline hull
- 2 HP
- Combat shield
- No

Drifter
A loose cannon that makes chaos look like a flight plan.
- Baseline hull
- 2 HP
- Combat shield
- No

Mine
Silent, still and completely certain you will come closer.
- Baseline hull
- 2 HP
- Combat shield
- No

Interceptor
It has one flight plan: turn itself into your problem.
- Baseline hull
- 2 HP
- Combat shield
- No

Corsair
A duelist with twin guns and no respect for fair odds.
- Baseline hull
- 3 HP
- Combat shield
- No

Bomber
A slow shadow carrying more explosives than good sense.
- Baseline hull
- 3 HP + shield
- Combat shield
- Yes

Turret
A gun platform that mistook staying still for confidence.
- Baseline hull
- 4 HP
- Combat shield
- No

Marksman
It prefers the edge of the fight, where revenge takes longer.
- Baseline hull
- 3 HP + shield
- Combat shield
- Yes

Spectre
Half ship, half afterimage, all bad timing.
- Baseline hull
- 3 HP
- Combat shield
- No

Sentinel
An armored guard that answers every approach with heavy fire.
- Baseline hull
- 5 HP
- Combat shield
- No

Folding Raider
A hungry disc that only shows its teeth when it stops.
- Baseline hull
- 3 HP
- Combat shield
- No

Bastion
A fortress gunship that brought its own horizon.
- Baseline hull
- 9 HP
- Combat shield
- No

Carrier
A capital hull that never arrives alone for long.
- Baseline hull
- 7 HP + shield
- Combat shield
- Yes

Tic Tac
No wings. No exhaust. No respect for momentum.
- Baseline hull
- 2 HP
- Combat shield
- No

Aurora
Three lights in the dark. Their color is your warning.
- Baseline hull
- 4 HP
- Combat shield
- No

Saucer
A violet halo that steals your weapon rhythm.
- Baseline hull
- 4 HP
- Combat shield
- No
MinibossFabricator
A factory that learned to fly. Leave it alone and the sky fills up.
- Baseline hull
- 27 HP
- Combat shield
- No
MinibossAmplifier
It makes every other weapon in the formation hit harder.
- Baseline hull
- 31 HP + shield
- Combat shield
- Yes
MinibossWarden
A silent jailer that locks its escorts behind light.
- Baseline hull
- 31 HP
- Combat shield
- No
MinibossJammer
A saboteur that wants your trigger to feel broken.
- Baseline hull
- 25 HP
- Combat shield
- No
MinibossHarvester
A scavenger that eats your luck and grows fat on it.
- Baseline hull
- 24 HP + shield
- Combat shield
- Yes
MinibossThe Blob
A soft core hiding inside a very angry moon.
- Core hull baseline
- 10
- Combat shield
- No