Battlefield control miniboss / Miniboss

JAMMER

A saboteur that wants your trigger to feel broken.

Baseline hull
25 HP
Combat shield
No
Base bounty
3,400 points
Reference speed
3.4 units / sec
Armament
Weapon disruption bolts
Introduced from wave
16

Normal solo reference hull before wave, Rookie, co-op, and Anomaly scaling. Fractional HP is preserved; moving enemies change speed during attacks. Base bounty excludes combo and score multipliers.

Jammer
ENEMY ILLUSTRATION / ENEMY
ENEMY / MODEL

In-game 3D model

Jammer in-game 3D model, orbital view 1 of 6
RENDERED FROM THE GAME MODEL / JAMMER
01 / INTEL

Defenses and shields

Combat shield: no.

This enemy has no built-in combat shield. Bolt deals 10% extra damage against it; Lance and Pulse get no shield affinity bonus.

02 / INTEL

Priority target

Its hits briefly jam weapons - movement is safe

03 / INTEL

How to respond

Keep moving while the jam clears; steering still works.

04 / INTEL

When to expect it

Introduced from wave 16. This is its eligibility threshold, rather than a promise that it appears in every wave after that point.

Guide values describe the standard full-game rules. Anomaly modifiers and difficulty settings can change the result. The demo contains a smaller selection of the full game.

← All enemiesSearch the manual ⌕