Gliding Beam Platform

AURORA

Three lights in the dark. Their color is your warning.

Baseline hull
4 HP
Combat shield
No
Base bounty
850 points
Reference speed
4 units / sec
Armament
Telegraphed beam
Introduced from wave
26

Normal solo reference hull before wave, Rookie, co-op, and Anomaly scaling. Fractional HP is preserved; moving enemies change speed during attacks. Base bounty excludes combo and score multipliers.

Aurora
ENEMY ILLUSTRATION / ENEMY
ENEMY / MODEL

In-game 3D model

Aurora in-game 3D model, orbital view 1 of 6
RENDERED FROM THE GAME MODEL / AURORA
01 / INTEL

Defenses and shields

Combat shield: no.

This enemy has no built-in combat shield. Bolt deals 10% extra damage against it; Lance and Pulse get no shield affinity bonus. Warden protection can still make it temporarily immune; destroy the Warden or draw the target out of tether range.

02 / INTEL

Priority target

Amber tracks then locks. Move clear of the beam path.

03 / INTEL

How to respond

Blue repairs 10% after firing. Hit it to interrupt.

04 / INTEL

When to expect it

Introduced from wave 26. This is its eligibility threshold, rather than a promise that it appears in every wave after that point.

Guide values describe the standard full-game rules. Anomaly modifiers and difficulty settings can change the result. The demo contains a smaller selection of the full game.

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