Dual-Beam Emplacement

PYLON

Red hunts pilots. Green keeps its formation alive.

Baseline hull
11 HP
Combat shield
No
Base bounty
825 points
Reference speed
Static
Armament
Red attack / green repair
Introduced from wave
3

Normal solo reference hull before wave, Rookie, co-op, and Anomaly scaling. Fractional HP is preserved; moving enemies change speed during attacks. Base bounty excludes combo and score multipliers.

Pylon
ENEMY ILLUSTRATION / ENEMY
ENEMY / MODEL

In-game 3D model

Pylon in-game 3D model, orbital view 1 of 6
RENDERED FROM THE GAME MODEL / PYLON
01 / INTEL

Defenses and shields

Combat shield: no.

This enemy has no built-in combat shield. Bolt deals 10% extra damage against it; Lance and Pulse get no shield affinity bonus.

02 / INTEL

Priority target

Dodge the red beam; destroy it before green repairs the formation.

03 / INTEL

How to respond

Red attacks take priority. Green restores 50% max hull to every enemy hit.

04 / INTEL

When to expect it

Introduced from wave 3. This is its eligibility threshold, rather than a promise that it appears in every wave after that point.

Guide values describe the standard full-game rules. Anomaly modifiers and difficulty settings can change the result. The demo contains a smaller selection of the full game.

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