Capital Carrier

CARRIER

A capital hull that never arrives alone for long.

Baseline hull
7 HP + shield
Combat shield
Yes
Base bounty
1,200 points
Reference speed
2.25 units / sec
Armament
Guided rockets
Introduced from wave
23

Normal solo reference hull before wave, Rookie, co-op, and Anomaly scaling. Fractional HP is preserved; moving enemies change speed during attacks. Base bounty excludes combo and score multipliers.

Carrier
ENEMY ILLUSTRATION / ENEMY
ENEMY / MODEL

In-game 3D model

Carrier in-game 3D model, orbital view 1 of 6
RENDERED FROM THE GAME MODEL / CARRIER
01 / INTEL

Defenses and shields

Combat shield: yes.

This enemy has a built-in combat shield. Lance and Pulse deal 10% extra damage against it; Bolt gets no shield damage bonus. Warden protection can still make it temporarily immune; destroy the Warden or draw the target out of tether range.

02 / INTEL

Priority target

Drop the capital hull before its support pressure builds.

03 / INTEL

How to respond

Do not let its escorts distract you from the hull.

04 / INTEL

When to expect it

Introduced from wave 23. This is its eligibility threshold, rather than a promise that it appears in every wave after that point.

Guide values describe the standard full-game rules. Anomaly modifiers and difficulty settings can change the result. The demo contains a smaller selection of the full game.

← All enemiesSearch the manual ⌕