Patrol Fighter

HUNTER

A patrol ace that never stops testing your blind side.

Baseline hull
2 HP
Combat shield
No
Base bounty
100 points
Reference speed
7.84 units / sec
Armament
Contact attack / clone
Introduced from wave
1

Normal solo reference hull before wave, Rookie, co-op, and Anomaly scaling. Fractional HP is preserved; moving enemies change speed during attacks. Base bounty excludes combo and score multipliers.

Hunter
ENEMY ILLUSTRATION / ENEMY
ENEMY / MODEL

In-game 3D model

Hunter in-game 3D model, orbital view 1 of 6
RENDERED FROM THE GAME MODEL / HUNTER
01 / INTEL

Defenses and shields

Combat shield: no.

This enemy has no built-in combat shield. Bolt deals 10% extra damage against it; Lance and Pulse get no shield affinity bonus. Warden protection can still make it temporarily immune; destroy the Warden or draw the target out of tether range.

02 / INTEL

Priority target

Break its patrol line before it settles on your flank.

03 / INTEL

How to respond

Change height while circling; its approach becomes easier to read.

04 / INTEL

When to expect it

Introduced from wave 1. This is its eligibility threshold, rather than a promise that it appears in every wave after that point.

Guide values describe the standard full-game rules. Anomaly modifiers and difficulty settings can change the result. The demo contains a smaller selection of the full game.

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