Mine Layer

SEEKER

A careful coward that leaves explosive problems behind.

Baseline hull
2 HP
Combat shield
No
Base bounty
225 points
Reference speed
4.4 units / sec
Armament
Floating mines
Introduced from wave
8

Normal solo reference hull before wave, Rookie, co-op, and Anomaly scaling. Fractional HP is preserved; moving enemies change speed during attacks. Base bounty excludes combo and score multipliers.

Seeker
ENEMY ILLUSTRATION / ENEMY
ENEMY / MODEL

In-game 3D model

Seeker in-game 3D model, orbital view 1 of 6
RENDERED FROM THE GAME MODEL / SEEKER
01 / INTEL

Defenses and shields

Combat shield: no.

This enemy has no built-in combat shield. Bolt deals 10% extra damage against it; Lance and Pulse get no shield affinity bonus. Warden protection can still make it temporarily immune; destroy the Warden or draw the target out of tether range.

02 / INTEL

Priority target

Drop the layer before too many mines are active.

03 / INTEL

How to respond

Keep moving so its minefield forms behind you.

04 / INTEL

When to expect it

Introduced from wave 8. This is its eligibility threshold, rather than a promise that it appears in every wave after that point.

Guide values describe the standard full-game rules. Anomaly modifiers and difficulty settings can change the result. The demo contains a smaller selection of the full game.

← All enemiesSearch the manual ⌕