WEAPONS
Bolt, Lance, Pulse and Mega Bombs. Compare shield bonuses, firing ranges, the Overcharge cycle and limited-use bomb tactics.
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4 entries
INTEL WORTH KEEPING
Bolt
Fast, reliable fire at medium range. Deals 10% bonus damage to unshielded units. Hits one target.
- Base damage
- 1
- Shots / second
- 6.25

Lance
Lance rounds pierce up to 3 targets at long range. Deal 10% bonus damage to shielded units. Slow fire rate.
- Base damage
- 0.9
- Shots / second
- 3.67

Pulse
Heavy close-range shot with a wide hit area. Deals 10% bonus damage to shielded units. Slow fire rate.
- Base damage
- 3.3
- Shots / second
- 2.2

Mega Bombs
A rationed panic button that sends a shockwave in both directions around the arena, clears hostile projectiles and grants brief protection.
- Ammunition
- Limited bomb slots
- Activation
- Separate Mega Bomb action