Phasing Fighter

SPECTRE

Half ship, half afterimage, all bad timing.

Baseline hull
3 HP
Combat shield
No
Base bounty
800 points
Reference speed
6.4 units / sec
Armament
Energy bolt
Introduced from wave
11

Normal solo reference hull before wave, Rookie, co-op, and Anomaly scaling. Fractional HP is preserved; moving enemies change speed during attacks. Base bounty excludes combo and score multipliers.

Spectre
ENEMY ILLUSTRATION / ENEMY
ENEMY / MODEL

In-game 3D model

Spectre in-game 3D model, orbital view 1 of 6
RENDERED FROM THE GAME MODEL / SPECTRE
01 / INTEL

Defenses and shields

Combat shield: no.

This enemy has no built-in combat shield. Bolt deals 10% extra damage against it; Lance and Pulse get no shield affinity bonus. Warden protection can still make it temporarily immune; destroy the Warden or draw the target out of tether range.

02 / INTEL

Priority target

Wait for the phase to end, then commit your burst.

03 / INTEL

How to respond

Save your heaviest shot for the solid window.

04 / INTEL

When to expect it

Introduced from wave 11. This is its eligibility threshold, rather than a promise that it appears in every wave after that point.

Guide values describe the standard full-game rules. Anomaly modifiers and difficulty settings can change the result. The demo contains a smaller selection of the full game.

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