Battlefield control miniboss / Miniboss

THE BLOB

A soft core hiding inside a very angry moon.

Core hull baseline
10
Combat shield
No
Shell voxel baseline
0.54 per voxel
Laser anchors
Up to 5; 4 hull each
Base bounty
4,200 points
Reference speed
4 units / sec
Introduced from wave
26

The Blob uses a destructible shell and a separate core. These authored voxel/core values inherit wave, Rookie, co-op, and Anomaly durability scaling; 45 is only the controller scaling reference, not the exposed core HP.

The Blob
ENEMY ILLUSTRATION / ENEMY
ENEMY / MODEL

In-game 3D model

The Blob in-game 3D model, orbital view 1 of 6
RENDERED FROM THE GAME MODEL / THE BLOB
01 / INTEL

Defenses and shields

Combat shield: no.

The Blob has no built-in combat shield. Its destructible voxel shell is armor, not a combat shield: break an opening to reach the core. The Blob uses separate shell and core damage handling, so it does not receive the standard Bolt, Lance or Pulse target-affinity bonuses.

02 / INTEL

Priority target

Puncture its shell & shoot its anchors

03 / INTEL

How to respond

Open the shell, then clear anchors before burning the core.

04 / INTEL

When to expect it

Introduced from wave 26. This is its eligibility threshold, rather than a promise that it appears in every wave after that point.

Guide values describe the standard full-game rules. Anomaly modifiers and difficulty settings can change the result. The demo contains a smaller selection of the full game.

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