Armored Sentinel

SENTINEL

An armored guard that answers every approach with heavy fire.

Baseline hull
5 HP
Combat shield
No
Base bounty
750 points
Reference speed
4.5 units / sec
Armament
Heavy pulse
Introduced from wave
21

Normal solo reference hull before wave, Rookie, co-op, and Anomaly scaling. Fractional HP is preserved; moving enemies change speed during attacks. Base bounty excludes combo and score multipliers.

Sentinel
ENEMY ILLUSTRATION / ENEMY
ENEMY / MODEL

In-game 3D model

Sentinel in-game 3D model, orbital view 1 of 6
RENDERED FROM THE GAME MODEL / SENTINEL
01 / INTEL

Defenses and shields

Combat shield: no.

This enemy has no built-in combat shield. Bolt deals 10% extra damage against it; Lance and Pulse get no shield affinity bonus. Warden protection can still make it temporarily immune; destroy the Warden or draw the target out of tether range.

02 / INTEL

Priority target

Strip the armored guard before attacking softer ships.

03 / INTEL

How to respond

Piercing or heavy fire shortens the armor check.

04 / INTEL

When to expect it

Introduced from wave 21. This is its eligibility threshold, rather than a promise that it appears in every wave after that point.

Guide values describe the standard full-game rules. Anomaly modifiers and difficulty settings can change the result. The demo contains a smaller selection of the full game.

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