Long Range Sniper

MARKSMAN

It prefers the edge of the fight, where revenge takes longer.

Baseline hull
3 HP + shield
Combat shield
Yes
Base bounty
700 points
Reference speed
Static
Armament
Long range bolt
Introduced from wave
16

Normal solo reference hull before wave, Rookie, co-op, and Anomaly scaling. Fractional HP is preserved; moving enemies change speed during attacks. Base bounty excludes combo and score multipliers.

Marksman
ENEMY ILLUSTRATION / ENEMY
ENEMY / MODEL

In-game 3D model

Marksman in-game 3D model, orbital view 1 of 6
RENDERED FROM THE GAME MODEL / MARKSMAN
01 / INTEL

Defenses and shields

Combat shield: yes.

This enemy has a built-in combat shield. Lance and Pulse deal 10% extra damage against it; Bolt gets no shield damage bonus. Warden protection can still make it temporarily immune; destroy the Warden or draw the target out of tether range.

02 / INTEL

Priority target

Close the distance or break its line of fire.

03 / INTEL

How to respond

Use boost when the long-range shot telegraphs.

04 / INTEL

When to expect it

Introduced from wave 16. This is its eligibility threshold, rather than a promise that it appears in every wave after that point.

Guide values describe the standard full-game rules. Anomaly modifiers and difficulty settings can change the result. The demo contains a smaller selection of the full game.

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