Battlefield control miniboss / Miniboss

AMPLIFIER

It makes every other weapon in the formation hit harder.

Baseline hull
31 HP + shield
Combat shield
Yes
Base bounty
3,600 points
Reference speed
2.2 units / sec
Armament
Support amplifier
Introduced from wave
6

Normal solo reference hull before wave, Rookie, co-op, and Anomaly scaling. Fractional HP is preserved; moving enemies change speed during attacks. Base bounty excludes combo and score multipliers.

Amplifier
ENEMY ILLUSTRATION / ENEMY
ENEMY / MODEL

In-game 3D model

Amplifier in-game 3D model, orbital view 1 of 6
RENDERED FROM THE GAME MODEL / AMPLIFIER
01 / INTEL

Defenses and shields

Combat shield: yes.

This enemy has a built-in combat shield. Lance and Pulse deal 10% extra damage against it; Bolt gets no shield damage bonus.

02 / INTEL

Priority target

Destroy it to break enemy buffs

03 / INTEL

How to respond

Drop it first; its escorts lose their buff immediately.

04 / INTEL

When to expect it

Introduced from wave 6. This is its eligibility threshold, rather than a promise that it appears in every wave after that point.

Guide values describe the standard full-game rules. Anomaly modifiers and difficulty settings can change the result. The demo contains a smaller selection of the full game.

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