Heavy Bomber

BOMBER

A slow shadow carrying more explosives than good sense.

Baseline hull
3 HP + shield
Combat shield
Yes
Base bounty
450 points
Reference speed
3.1 units / sec
Armament
Guided rockets
Introduced from wave
13

Normal solo reference hull before wave, Rookie, co-op, and Anomaly scaling. Fractional HP is preserved; moving enemies change speed during attacks. Base bounty excludes combo and score multipliers.

Bomber
ENEMY ILLUSTRATION / ENEMY
ENEMY / MODEL

In-game 3D model

Bomber in-game 3D model, orbital view 1 of 6
RENDERED FROM THE GAME MODEL / BOMBER
01 / INTEL

Defenses and shields

Combat shield: yes.

This enemy has a built-in combat shield. Lance and Pulse deal 10% extra damage against it; Bolt gets no shield damage bonus. Warden protection can still make it temporarily immune; destroy the Warden or draw the target out of tether range.

02 / INTEL

Priority target

Destroy it before guided rockets control your escape.

03 / INTEL

How to respond

Change direction after the rocket turns toward you.

04 / INTEL

When to expect it

Introduced from wave 13. This is its eligibility threshold, rather than a promise that it appears in every wave after that point.

Guide values describe the standard full-game rules. Anomaly modifiers and difficulty settings can change the result. The demo contains a smaller selection of the full game.

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