Feed the next weapon
Firing one weapon stores charge for the next weapon in your arsenal. When that weapon is ready, swapping to it spends a burst of 18 powered shots with 33% additional damage.
Cycling creates a reason to use more than one weapon. Combine that rhythm with the target in front of you: Bolt is reliable general fire, Lancet pierces a line of targets, and Pulse handles close heavy opposition.
Know your arsenal
Neon Breaker has Bolt, Lancet and Pulse. Dropzoner uses Bolt and Lancet. Your weapon cycle follows the weapons available on the selected ship.
Guide values describe the standard full-game rules. Anomaly modifiers and difficulty settings can change the result. The demo contains a smaller selection of the full game.




