Guide

WEAPON OVERCHARGE

Firing one weapon charges the next weapon in the arsenal. Swap to a loaded weapon to spend 18 powered shots that deal 33% more damage.

Weapon overcharge
RENDERED FROM THE GAME MODEL / GUIDE
01 / INTEL

Feed the next weapon

Firing one weapon stores charge for the next weapon in your arsenal. When that weapon is ready, swapping to it spends a burst of 18 powered shots with 33% additional damage.

Cycling creates a reason to use more than one weapon. Combine that rhythm with the target in front of you: Bolt is reliable general fire, Lancet pierces a line of targets, and Pulse handles close heavy opposition.

02 / INTEL

Know your arsenal

Neon Breaker has Bolt, Lancet and Pulse. Dropzoner uses Bolt and Lancet. Your weapon cycle follows the weapons available on the selected ship.

Guide values describe the standard full-game rules. Anomaly modifiers and difficulty settings can change the result. The demo contains a smaller selection of the full game.

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