Guide

WORLDS THAT LISTEN

Each world responds to the music: Gridfall's equalizer pillar, Tide's ripples, Corona's star, Babylon's city, and Vortex's storm each have their own visual response.

Worlds that listen
IN-GAME CAPTURE / GUIDE
01 / INTEL

The soundtrack becomes scenery

The worlds analyze music and turn it into visual movement. Gridfall has its equalizer landmark, Tide responds through its water, Corona through its stellar environment, Babylon through the city, and Vortex through its storm.

These reactions give each arena its own rhythm. Explore the world atlas for the separate world abilities and the movement advice for surviving them.

02 / INTEL

Your music, too

The desktop Jukebox can import your own supported music. Imported tracks pass through the same analyzer, so the environments can respond to your personal soundtrack.

Guide values describe the standard full-game rules. Anomaly modifiers and difficulty settings can change the result. The demo contains a smaller selection of the full game.

← All field guidesSearch the manual ⌕