Guide

BOOST THROUGH DANGER

Boost is a rationed evasive tool with a brief invulnerability window. Each ship has its own recharge timing, and Anomaly mutations can change how it works.

Boost through danger
OFFICIAL GAME ART / GUIDE
01 / INTEL

Spend it with a purpose

Boost gives a short evasive movement with a brief invulnerability window. It then has to recharge. Plan the space you want to reach before committing, especially when a boss telegraphs a charge or a wide attack.

Ship choice changes the baseline recharge timing. Compare the two ship dossiers before deciding whether durability or a faster escape better suits your run.

02 / INTEL

Anomaly can change the bargain

Mutations such as Phase Drive, Blink Drive and Killer Wake change the way a build uses movement. Read both the upside and the penalty before making your next choice.

Guide values describe the standard full-game rules. Anomaly modifiers and difficulty settings can change the result. The demo contains a smaller selection of the full game.

← All field guidesSearch the manual ⌕