Boss

AXIS HERALD

The herald at the end of the orbit. It expected you.

Reference core hull
615 HP
Cross / pillar reference
116 / 820 HP
Core bounty
45,600 points
Weapon range reference
68 units
First Classic wave
100
Modules
2

Normal solo reference hull with wave scaling set to 1, including the global boss tune and encounter-specific anatomy modifiers. Actual encounters scale with their wave, Rookie, co-op, and Anomaly. Bounty is per core before combo and score multipliers.

Axis Herald
OFFICIAL GAME ART / BOSS
BOSS / MODEL

In-game 3D model

Axis Herald in-game 3D model, orbital view 1 of 6
RENDERED FROM THE GAME MODEL / AXIS HERALD
01 / INTEL

How to break the defense

Break the cross, then the pillar body

Axis Herald controls your escape routes: the cyan half of the arena is safe, while the magenta side pulls you toward the boss and its height. The safe side switches every 20 seconds. Destroying the cross stops the pull while you fight the pillar, but the exposed core brings it back stronger. Follow the safe-side cues and destroy the small internal core last.

02 / INTEL

Encounter briefing

The core is shielded until the outer modules are destroyed.

Destroy the core to finish the encounter.

This boss appears on wave 100 in the first pass through the Classic roster. Anomaly contracts can change the encounter rules.

Escort types: Weaver, Bomber, Marksman, Corsair.

Guide values describe the standard full-game rules. Anomaly modifiers and difficulty settings can change the result. The demo contains a smaller selection of the full game.

← All bossesSearch the manual ⌕