Boss

PRISM REGENT

A vain warlord that turns distance and light into weapons.

Reference core hull
162 HP
Module hull reference
29 HP each; 3 parts
Core bounty
34,500 points
Weapon range reference
76 units
First Classic wave
15
Modules
3

Normal solo reference hull with wave scaling set to 1, including the global boss tune and encounter-specific anatomy modifiers. Actual encounters scale with their wave, Rookie, co-op, and Anomaly. Bounty is per core before combo and score multipliers.

Prism Regent
OFFICIAL GAME ART / BOSS
BOSS / MODEL

In-game 3D model

Prism Regent in-game 3D model, orbital view 1 of 6
RENDERED FROM THE GAME MODEL / PRISM REGENT
01 / INTEL

How to break the defense

Shatter the three prism emitters

Expect long-range crossfire. Prism Regent periodically fades out, teleports to a new position, and reappears with its next crystal salvo charging. Reacquire the target after each jump and be ready to dodge.

02 / INTEL

Encounter briefing

The core is shielded until the outer modules are destroyed.

Destroy the core to finish the encounter.

This boss appears on wave 15 in the first pass through the Classic roster. Anomaly contracts can change the encounter rules.

Escort types: Spectre, Marksman, Sentinel.

Guide values describe the standard full-game rules. Anomaly modifiers and difficulty settings can change the result. The demo contains a smaller selection of the full game.

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