Boss

ATLAS DREADNOUGHT

A mobile fortress that claims every orbit as its territory.

Reference core hull
184 HP
Module hull reference
33 HP each; 3 parts
Core bounty
36,000 points
Weapon range reference
58 units
First Classic wave
5
Modules
3

Normal solo reference hull with wave scaling set to 1, including the global boss tune and encounter-specific anatomy modifiers. Actual encounters scale with their wave, Rookie, co-op, and Anomaly. Bounty is per core before combo and score multipliers.

Atlas Dreadnought
OFFICIAL GAME ART / BOSS
BOSS / MODEL

In-game 3D model

Atlas Dreadnought in-game 3D model, orbital view 1 of 6
RENDERED FROM THE GAME MODEL / ATLAS DREADNOUGHT
01 / INTEL

How to break the defense

Break the three weapon modules

Core shield falls with the last module

02 / INTEL

Encounter briefing

The core is shielded until the outer modules are destroyed.

Destroy the core to finish the encounter.

This boss appears on wave 5 in the first pass through the Classic roster. Anomaly contracts can change the encounter rules.

Escort types: Gunship, Corsair, Scout.

Guide values describe the standard full-game rules. Anomaly modifiers and difficulty settings can change the result. The demo contains a smaller selection of the full game.

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