Boss

HELIX WYRM

An ancient hunter twisted around a reactor spine.

Reference core hull
146 HP
Module hull reference
26 HP each; 3 parts
Core bounty
30,000 points
Weapon range reference
45 units
First Classic wave
10
Modules
3

Normal solo reference hull with wave scaling set to 1, including the global boss tune and encounter-specific anatomy modifiers. Actual encounters scale with their wave, Rookie, co-op, and Anomaly. Bounty is per core before combo and score multipliers.

Helix Wyrm
OFFICIAL GAME ART / BOSS
BOSS / MODEL

In-game 3D model

Helix Wyrm in-game 3D model, orbital view 1 of 6
RENDERED FROM THE GAME MODEL / HELIX WYRM
01 / INTEL

How to break the defense

Sever the three helix nodes

Destroy all three helix nodes to drop the shield, then damage any solid part of the exposed body to finish the core.

02 / INTEL

Encounter briefing

The core is shielded until the outer modules are destroyed.

Destroy the core to finish the encounter.

This boss appears on wave 10 in the first pass through the Classic roster. Anomaly contracts can change the encounter rules.

Escort types: Weaver, Interceptor, Charger.

Guide values describe the standard full-game rules. Anomaly modifiers and difficulty settings can change the result. The demo contains a smaller selection of the full game.

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