Boss

RAM TITAN

It does not evade. It chooses a line and erases it.

Reference core hull
154 HP
Module hull reference
26 HP each; 3 parts
Core bounty
39,000 points
Weapon range reference
82 units
First Classic wave
20
Modules
3

Normal solo reference hull with wave scaling set to 1, including the global boss tune and encounter-specific anatomy modifiers. Actual encounters scale with their wave, Rookie, co-op, and Anomaly. Bounty is per core before combo and score multipliers.

Ram Titan
OFFICIAL GAME ART / BOSS
BOSS / MODEL

In-game 3D model

Ram Titan in-game 3D model, orbital view 1 of 6
RENDERED FROM THE GAME MODEL / RAM TITAN
01 / INTEL

How to break the defense

Break its three charge lances

Red flash means the ram is committed

02 / INTEL

Encounter briefing

The core is shielded until the outer modules are destroyed.

Destroy the core to finish the encounter.

This boss appears on wave 20 in the first pass through the Classic roster. Anomaly contracts can change the encounter rules.

Escort types: Charger, Bastion, Interceptor.

Guide values describe the standard full-game rules. Anomaly modifiers and difficulty settings can change the result. The demo contains a smaller selection of the full game.

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