Boss

GEMINI PACT

Two cores bound by one promise: never die alone.

Reference core hull
108 HP each (2 cores)
Heart hull reference
20 HP each; 2 hearts
Core bounty
43,500 points
Weapon range reference
56 units
First Classic wave
95
Modules
3

Normal solo reference hull with wave scaling set to 1, including the global boss tune and encounter-specific anatomy modifiers. Actual encounters scale with their wave, Rookie, co-op, and Anomaly. Bounty is per core before combo and score multipliers.

Gemini Pact
OFFICIAL GAME ART / BOSS
BOSS / MODEL

In-game 3D model

Gemini Pact in-game 3D model, orbital view 1 of 6
RENDERED FROM THE GAME MODEL / GEMINI PACT
01 / INTEL

How to break the defense

Break each heart to expose its matching core

Down both cores within twelve seconds or core and heart rebuild at forty%

02 / INTEL

Encounter briefing

The core has no permanent outer-module shield.

Both cores must fall. Gemini Pact gives you twelve seconds to destroy the second core before the defeated core and its heart rebuild at forty%.

This boss appears on wave 95 in the first pass through the Classic roster. Anomaly contracts can change the encounter rules.

Escort types: Spectre, Corsair, Gunship.

Guide values describe the standard full-game rules. Anomaly modifiers and difficulty settings can change the result. The demo contains a smaller selection of the full game.

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