Boss

ANVIL CITADEL

A flying citadel built to outlast the world beneath it.

Reference core hull
238 HP
Module hull reference
53 HP each; 2 parts
Core bounty
43,500 points
Weapon range reference
96 units
First Classic wave
35
Modules
2

Normal solo reference hull with wave scaling set to 1, including the global boss tune and encounter-specific anatomy modifiers. Actual encounters scale with their wave, Rookie, co-op, and Anomaly. Bounty is per core before combo and score multipliers.

Anvil Citadel
OFFICIAL GAME ART / BOSS
BOSS / MODEL

In-game 3D model

Anvil Citadel in-game 3D model, orbital view 1 of 6
RENDERED FROM THE GAME MODEL / ANVIL CITADEL
01 / INTEL

How to break the defense

Silence both furnace cannons before the core

Core shots are blocked until both cannons fall. Periodically, a furnace cannon charges up, detaches, and launches as a spinning drill, circling the arena before returning. Watch the charging cannon and change altitude to avoid its path; destroying both cannons also stops the drill launches.

02 / INTEL

Encounter briefing

The core is shielded until the outer modules are destroyed.

Destroy the core to finish the encounter.

This boss appears on wave 35 in the first pass through the Classic roster. Anomaly contracts can change the encounter rules.

Escort types: Bastion, Turret, Ground Gun.

Guide values describe the standard full-game rules. Anomaly modifiers and difficulty settings can change the result. The demo contains a smaller selection of the full game.

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