Boss

NULL SHEPHERD

A shepherd of gravity. Every escape route bends back to it.

Reference core hull
380 HP
Core bounty
36,000 points
Weapon range reference
80 units
First Classic wave
50
Modules
0

Normal solo reference hull with wave scaling set to 1, including the global boss tune and encounter-specific anatomy modifiers. Actual encounters scale with their wave, Rookie, co-op, and Anomaly. Bounty is per core before combo and score multipliers.

Null Shepherd
OFFICIAL GAME ART / BOSS
BOSS / MODEL

In-game 3D model

Null Shepherd in-game 3D model, orbital view 1 of 6
RENDERED FROM THE GAME MODEL / NULL SHEPHERD
01 / INTEL

How to break the defense

One gravity core - violet rings signal the pull

Only the small central core is vulnerable; shooting the large outer frame does not damage it. Line up your shots with the center while reacting to the violet gravity-pull rings. Your controls never change.

02 / INTEL

Encounter briefing

The core has no permanent outer-module shield.

Destroy the core to finish the encounter.

This boss appears on wave 50 in the first pass through the Classic roster. Anomaly contracts can change the encounter rules.

Escort types: Charger, Interceptor, Spectre.

Guide values describe the standard full-game rules. Anomaly modifiers and difficulty settings can change the result. The demo contains a smaller selection of the full game.

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