Boss

HALO TYRANT

A tyrant surrounded by guns that refuse to die quietly.

Reference core hull
178 HP
Module hull reference
32 HP each; 3 parts
Core bounty
37,500 points
Weapon range reference
60 units
First Classic wave
45
Modules
3

Normal solo reference hull with wave scaling set to 1, including the global boss tune and encounter-specific anatomy modifiers. Actual encounters scale with their wave, Rookie, co-op, and Anomaly. Bounty is per core before combo and score multipliers.

Halo Tyrant
OFFICIAL GAME ART / BOSS
BOSS / MODEL

In-game 3D model

Halo Tyrant in-game 3D model, orbital view 1 of 6
RENDERED FROM THE GAME MODEL / HALO TYRANT
01 / INTEL

How to break the defense

Core and all three batteries must fall

Sequential relay: batteries detach below 60%. Each battery shows an aiming line and charge warning before firing its beam. Downward beams can ricochet off the ground and continue upward, so avoid the reflected path as well as the initial shot.

02 / INTEL

Encounter briefing

The core has no permanent outer-module shield.

Victory requires the core and every required outer component to be destroyed.

This boss appears on wave 45 in the first pass through the Classic roster. Anomaly contracts can change the encounter rules.

Escort types: Corsair, Interceptor, Sentinel.

Guide values describe the standard full-game rules. Anomaly modifiers and difficulty settings can change the result. The demo contains a smaller selection of the full game.

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