Boss

VEIL ARCHON

A phase-born admiral, visible only when it wants witnesses.

Reference core hull
194 HP
Core bounty
33,600 points
Weapon range reference
64 units
First Classic wave
30
Modules
0

Normal solo reference hull with wave scaling set to 1, including the global boss tune and encounter-specific anatomy modifiers. Actual encounters scale with their wave, Rookie, co-op, and Anomaly. Bounty is per core before combo and score multipliers.

Veil Archon
OFFICIAL GAME ART / BOSS
BOSS / MODEL

In-game 3D model

Veil Archon in-game 3D model, orbital view 1 of 6
RENDERED FROM THE GAME MODEL / VEIL ARCHON
01 / INTEL

How to break the defense

One hull, three phases - track the cyan glow

Veil Archon periodically phases out and cannot be damaged while intangible. Track the cyan rim, reposition during the fade, and fire when it becomes solid again. Each health phase calls a new escort wing.

02 / INTEL

Encounter briefing

The core has no permanent outer-module shield.

Destroy the core to finish the encounter.

This boss appears on wave 30 in the first pass through the Classic roster. Anomaly contracts can change the encounter rules.

Escort types: Spectre, Weaver, Scout.

Guide values describe the standard full-game rules. Anomaly modifiers and difficulty settings can change the result. The demo contains a smaller selection of the full game.

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