Heavy weapon

PULSE

Heavy close-range shot with a wide hit area. Deals 10% bonus damage to shielded units. Slow fire rate.

Base damage
3.3
Shots / second
2.2
Range (game units)
30
Targets / shot
1
Shield damage bonus
10%
Unshielded damage bonus
0%
Side view of the Neon Breaker firing Pulse
NEON BREAKER FIRING DEMONSTRATION / WEAPON
01 / INTEL

Combat profile

Heavy close-range shot with a wide hit area. Deals 10% bonus damage to shielded units. Slow fire rate.

02 / INTEL

Shields and damage

Pulse deals 10% extra damage against enemies with a built-in combat shield. It has no affinity bonus against unshielded enemies. These bonuses do not bypass invulnerable boss parts or Warden protection. The Blob is an exception: its separate voxel-shell and core damage handling does not apply these target-affinity bonuses.

03 / INTEL

Loadout compatibility

Available on Neon Breaker.

Firing a weapon charges the next one in the cycle. Switch weapons to spend that stored energy on an Overcharge burst.

04 / INTEL

Reading these numbers

The figures above are baseline weapon values. Distance is expressed in game units. Pickups, overcharge and Anomaly mutations can change the result in a run.

Guide values describe the standard full-game rules. Anomaly modifiers and difficulty settings can change the result. The demo contains a smaller selection of the full game.

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