Limited-use bomb

MEGA BOMBS

A rationed panic button that sends a shockwave in both directions around the arena, clears hostile projectiles and grants brief protection.

Ammunition
Limited bomb slots
Activation
Separate Mega Bomb action
Shield damage bonus
0%
Mega Bombs
RENDERED FROM THE GAME MODEL / WEAPON
01 / INTEL

Bomb operation

A rationed panic button that sends a shockwave in both directions around the arena, clears hostile projectiles and grants brief protection.

A standard Mega Bomb destroys most ordinary ships. Bastions, Sentinels and Carriers instead lose 75% of their maximum hull; an Ultra Bomb can clear those three outright.

Ordinary enemies destroyed by the expanding Mega Bomb shockwave award their normal score and build your kill combo. Boss and controller damage uses separate rules.

Ultra Bomb and Blizzard Bomb pickups can fill an open slot or upgrade a held normal bomb. Ships with several slots can hold different bomb types.

Cycle the selected bomb with C or left trigger in the default controls, then spend it with the Mega Bomb action.

02 / INTEL

Shields and damage

Mega Bombs have no shield-specific damage bonus. Their shockwave uses separate bomb damage rules instead of the Bolt/Lance/Pulse affinity system. Protected boss parts still block bomb damage.

03 / INTEL

Loadout compatibility

Available on Neon Breaker and Dropzoner.

Mega Bombs use limited bomb slots and their own activation action. They are separate from the primary weapon cycle and do not use its Overcharge bursts.

Guide values describe the standard full-game rules. Anomaly modifiers and difficulty settings can change the result. The demo contains a smaller selection of the full game.

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