Boss

SABRE EXECUTOR

An executioner that believes range is cowardice.

Reference core hull
696 HP
Module hull reference
49 HP each; 1 parts
Core bounty
32,400 points
Weapon range reference
22 units
First Classic wave
80
Modules
1

Normal solo reference hull with wave scaling set to 1, including the global boss tune and encounter-specific anatomy modifiers. Actual encounters scale with their wave, Rookie, co-op, and Anomaly. Bounty is per core before combo and score multipliers.

Sabre Executor
OFFICIAL GAME ART / BOSS
BOSS / MODEL

In-game 3D model

Sabre Executor in-game 3D model, orbital view 1 of 6
RENDERED FROM THE GAME MODEL / SABRE EXECUTOR
01 / INTEL

How to break the defense

Break the optional engine halo to disable boost

Sabre Executor keeps pursuing you at speed while its rear engine is operational; it does not tire out. Use its slow turns to get behind it and disable the engine halo, reducing it to a slow limp. The engine restarts after 30 seconds, so use that window to attack the core.

02 / INTEL

Encounter briefing

The core has no permanent outer-module shield.

Destroy the core to finish the encounter.

This boss appears on wave 80 in the first pass through the Classic roster. Anomaly contracts can change the encounter rules.

Escort types: Interceptor, Charger, Scout.

Guide values describe the standard full-game rules. Anomaly modifiers and difficulty settings can change the result. The demo contains a smaller selection of the full game.

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