Boss

CHIMERA SOVEREIGN

Three war machines arguing inside one crowned hull.

Reference core hull
216 HP
Module hull reference
78 HP each; 3 parts
Core bounty
45,000 points
Weapon range reference
72 units
First Classic wave
75
Modules
3

Normal solo reference hull with wave scaling set to 1, including the global boss tune and encounter-specific anatomy modifiers. Actual encounters scale with their wave, Rookie, co-op, and Anomaly. Bounty is per core before combo and score multipliers.

Chimera Sovereign
OFFICIAL GAME ART / BOSS
BOSS / MODEL

In-game 3D model

Chimera Sovereign in-game 3D model, orbital view 1 of 6
RENDERED FROM THE GAME MODEL / CHIMERA SOVEREIGN
01 / INTEL

How to break the defense

Its weapon family changes with each phase

Read the colour before the attack

02 / INTEL

Encounter briefing

The core is shielded until the outer modules are destroyed.

Destroy the core to finish the encounter.

This boss appears on wave 75 in the first pass through the Classic roster. Anomaly contracts can change the encounter rules.

Escort types: Gunship, Spectre, Charger.

Guide values describe the standard full-game rules. Anomaly modifiers and difficulty settings can change the result. The demo contains a smaller selection of the full game.

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