Boss

RAMPART ENGINE

A siege engine that builds the prison while you fight.

Reference core hull
200 HP
Module hull reference
45 HP each; 2 parts
Core bounty
41,400 points
Weapon range reference
54 units
First Classic wave
65
Modules
2

Normal solo reference hull with wave scaling set to 1, including the global boss tune and encounter-specific anatomy modifiers. Actual encounters scale with their wave, Rookie, co-op, and Anomaly. Bounty is per core before combo and score multipliers.

Rampart Engine
OFFICIAL GAME ART / BOSS
BOSS / MODEL

In-game 3D model

Rampart Engine in-game 3D model, orbital view 1 of 6
RENDERED FROM THE GAME MODEL / RAMPART ENGINE
01 / INTEL

How to break the defense

Break both forges to expose the core

Destroyed forge modules return after a 30-second cooldown and a further 30 seconds of construction. Shoot the half-built forges to cancel reconstruction and restart their cooldown. Break both forges to expose the core; if both become operational again, its shield returns.

02 / INTEL

Encounter briefing

The core is shielded until the outer modules are destroyed.

Destroy the core to finish the encounter.

This boss appears on wave 65 in the first pass through the Classic roster. Anomaly contracts can change the encounter rules.

Escort types: Wall, Turret, Bastion.

Guide values describe the standard full-game rules. Anomaly modifiers and difficulty settings can change the result. The demo contains a smaller selection of the full game.

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