Two ways to multiply destruction
Destroy enemies without taking damage to build a kill combo up to 8×. Fast wave clears can bank a time multiplier up to 2× for the next wave.
The two systems reward controlled aggression: keep the chain alive while moving quickly enough to clear the remaining formation. Taking too long also lets surviving enemies break formation and hunt you.
Choose the right competition
Classic and Anomaly have separate score tables. Normal difficulty is the competitive route for top-score recording and the full achievement set.
Rookie is for learning and relaxed runs: it reduces enemy strength and gives continues, while excluding top-score updates.
Guide values describe the standard full-game rules. Anomaly modifiers and difficulty settings can change the result. The demo contains a smaller selection of the full game.



