Super Striker

NEON BREAKER

A durable all-rounder with three weapons and stronger defenses. Lumi pilots this balanced starting choice.

Starting shields
3
Shield capacity
5
Bomb capacity
1
Boost recharge
7.2 sec
Neon Breaker
OFFICIAL GAME ART / SHIP
SHIP / MODEL

In-game 3D model

Neon Breaker in-game 3D model, orbital view 1 of 6
RENDERED FROM THE GAME MODEL / NEON BREAKER
01 / INTEL

Meet the pilot

Lumi: Sunshine on comms, trouble on radar.

02 / INTEL

Your starting loadout

Available weapons: Bolt, Lancet, Pulse.

Starts with 3 shields and 3 lives. The baseline capacity is 5 shields, 5 lives and 1 Mega Bomb.

03 / INTEL

Flying this ship

A spent boost takes 7.2 seconds to recharge in the baseline loadout. Use altitude changes and firing direction alongside boost to create room to recover.

Anomaly cards and power-ups can change your build. These starting values describe the ship before those modifiers.

Guide values describe the standard full-game rules. Anomaly modifiers and difficulty settings can change the result. The demo contains a smaller selection of the full game.

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